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Left 4 Dead Update Released
Author: Cybmatt :: Posted: Thu Jan 15, 2009 5:34 am
Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General
* Fixed Survivors being able to climb surfaces marked for versus infected only
* Fixed a class of SurvivorBot bugs dealing with rescuing downed players
* Players can no longer grab ladders while flying through the air after a Tank punch
* Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
* Improved loading time
* Fixed mini-gun physics exploit
* Fixed propane tanks (and other physics objects) causing players to fall through elevators
* Fixed rare achievement bug issues
* Fixed several map exploits
* Fixed various match making issues
* Fixed NAT traversal issues

Versus Changes
* Added HUD elements to show status of other infected players
* Changed color of infected player name in chat to red
* Fixed exploit where players could spawn infected bots
* Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
* Normalized special infected melee damage
* Made the following client commands cheat protected: "Kill" and "explode"
* Fixed exploit where infected players could run away and teleport back to gain health
* Players can only change teams once per map
* Players can't change teams while other players are still loading
* Tank spawns at the same % through the map for both teams in versus mode
* Made the Tank and Witch spawn directly on the escape route
* Increased chance of getting the Tank or Witch
* Fixed team swap issue

Hunter
* Easier to pounce a Survivor who is meleeing
* Increased Minimum damage a Hunter pounce does

Smoker
* Fixed Smoker tongue tolerance
* Smoker now has to be killed or the tongue destroyed for the tongue to break
* Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
* Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
* Fixed cases where the ability timer was not using the correct time
* Fixed case where you could point at a Survivor but not register a tongue hit
* Fixed Smoker tongue not targeting and landing properly through PZ ghosts
* Smoker tongue does damage every second while dragging paralyzed Survivors

Tank
* Bashable objects now appear with a red glow
* Tanks hitting a car with an alarm disables the alarm permanently
* Tank frustration timer is only reset by hitting Survivors with rocks or fists
* Reduced autoshotgun damage against Tanks

Witch
* Witch spawns at the same % through the map for both teams
* Avoids spawning within a certain % of the tank
* Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

Enterprise: Temporal Cold War
Author: GunGrave :: Posted: Tue Dec 30, 2008 6:36 pm
The developers of the Enterprise: Temporal Cold War single-player mod have just released their 22nd Media Update. The material contains some WIP stuff, two wallpapers, an audio compilation of the mod's current soundtrack, and a link leading to a Podcast17 interview with three of the developers.

You can discuss the update here.




Project Valkyrie Alpha RC2 Release
Author: OnboardError :: Posted: Tue Sep 23, 2008 4:15 am
Project Valkyrie is a multiplayer first person shooter for Half-Life 2. (Requires an HL2 game to play) Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities.

For more info and media see:

http://www.moddb.com/mods/project-valkyrie

Grab it here:

http://www.project-valkyrie.com/files/ProjectValkyrie_AlphaRC2-Win32-Full.exe

http://www.onboarderror.com/Project%20Valkyrie/ProjectValkyrie_AlphaRC2-Win32-Full.exe

Portal: The Flash Version map pack
Author: blants :: Posted: Mon May 05, 2008 3:55 am
hen7, the mastermind behind Portal: The Flash Version, has recreated all of the levels from the Flash game and put them in the real Portal game.
These aren't just a bunch of maps though, it has a complete storyline (over 40 levels!) that even adds new features to Portal, such as electric floors and crushers.



For more information and download links, check out the thread at http://www.hl2world.com/bbs/portal-the-flash-version-mappack-vt49430.html

Team Fortress 2 - Server tags
Author: blants :: Posted: Thu Feb 14, 2008 3:01 am


Quote:


Jason Ruymen opened his big mouth to say:

The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire & respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them.

As you can see, we've put a new tab onto it called "Custom". Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The "Add Common Tags" button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list.






In other words, friendly fire enabled again, plus a cool way of ignoring servers with annoying mods.


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